Tag: XBOX360

PS3 arcade emulator FBA Next round of nostalgia are essential debut

Simulator test version of the FBANext a few weeks ago has been released, but today homebrew Lantus and his team of their big update is brought after the FBA Next 1.0.0 version. Now the voice of the simulator already has full support, as well as new features such as pixel shader.

FBANext 1.0.0

Development Team Description:

FBANext is the first official release of the multi-arcade aircraft simulator, based on the FBAlpha 0.2.98.08 transplantation, landing XBOX360 and PS3 platforms.

Features:

• Complete the picture and sound support.
* easy to use ROM browsing.
* options: specify a particular driver.
* Hide cloning options.
* Options: Only 3 to 4 player games.
· 1080P resolution and smooth running in 60fps.
Support for pixel shader.
Support for up to four game.
* Screen rotation support.
• Hardware filtering options screen.

Please copy the game files to the PS3 internal hard drive / dev_hdd0/game/FBAN00000/USRDIR/roms / directory, or once the simulator is running, it will generate fbanext-ps3.xml file, then you can manually modify the file in the ROM Path.


“COD: Black Ops” and burst out of the problem also frame pseudo-HD

“Call of Duty: black action” was broke the game performance problems, but also in the PC version and PS3 version of the performance in particular.

Survey shows that no matter how your PC configuration, the performance of the game’s FPS is always unstable, and there will be occasional phenomenon of Caton, had used the CPU i7 GTX480 graphics card players added that this problem comes from the game CPU occupancy rate remained 100% high.

The PS3 version is even more cups, the foreign media eurogamer said Deng Jun, PS3 version of “Call of Duty: black operations” has the following problems:

· “Call of Duty” Chronicles resolution of 1024×600, this PS3 version even down to 960×544, but a little XBOX360 version of the upgrade to the 1040×608.
· PS3 version of the FPS is very unstable, even when in the cutscenes dropped to 20fps, XBOX360 better performance improvement.
· XBOX360 version of the shadow of better performance.
· XBOX360 version and PS3 version will have varying degrees of texture errors, PS3 version of the problem is more prominent.
· PS3 version has stuck problem.

Now we have to ask is, why is this happening.

The answer is so simple, after “Call of Duty” series, developer Infinity Ward in the PS3 and XBOX360 version of the engine used in optimization of development is very good, and the new developer Treyarch tried to use the “COD: World War”, the engine to optimize for the PS3, the results of a tragedy.

So why not use the same engine, Treyarch?

And commercial interests that are relevant, IW using the “Quake 4″ engine, but Treyarch has only one part of the copyright, so you need to adjust them. However, due to IW relationship breakdown company and Activision, Treyarch can only use their own “COD: World War,” the engine to make games.


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